Supplicate is about my life right now. I currently don't  have enough to finish my game design at NYU. One of the many things  I've been doing to raise money is begging the rich for money on twitter. Everyday I think of more inventive ways to e-panhandle in hopes that some one with wild bread will bless the kid. In the game Twitter is a mall where you walk around and supplicate to the twitter profiles of rich people (hence the title), while baby boomers chase you down and shame you . 

The entire project was really fun to work on and I often found myself unable to stop. This the first time I've felt like I've had a real grip on code at felt like I was doing more than just scrambling to get things to work. The 3D modeling was also incredibly fun and I had the chance to push myself in trying to model my own body. My worst decision was trying to make an anatomically correct model of a human, It took some much time but I'm definitely way more comfortable in Maya.


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yeah I wish there was a 2nd meter to show progress for begging... if you wanted to make begging feel unpredictable, you could still make the meter's rate of change more erratic and random, but I think some feedback is important... maybe even like "currently begging, please wait..." or a text notification would go a long way

I love the character model! He got those powerful thighs. 

I'm a little confused by the "beg" mechanic and what you get from it but I really appreciate the ambient mall noises.

Nice job on the environment and character models! This game has a very particular look to it. I do think that the begging mechanic is a little unclear, as it's hard to tell if I am succeeding or not while begging, and if I should move on or wait a little longer.